"#base" "default.theater"

"theater"
{
	"teams"
	{
		"security"
		{
			"squads"
			{
				"#Cell_Alpha"
				{
					"#Squad_Cell_Leader_Militant"		"template_survival_militant_insurgent"
					"#Squad_Cell_Specialist"		"template_survival_specialist_insurgent"
					"#Squad_Cell_Scout"			"template_survival_scout_insurgent"
					"#Squad_Cell_Fighter"			"template_survival_fighter_insurgent"
					"#Squad_Cell_Sapper"			"template_survival_sapper_insurgent"
					"#Squad_Cell_Sharpshooter"		"template_survival_sharpshooter_insurgent"
					"#Squad_Cell_MachineGunner"		"template_survival_machinegunner_insurgent"
					"#Squad_Cell_Bomber"			"template_survival_bomber_insurgent"
				}
			}
		}
		
		"insurgent"
		{
			"squads"
			{
				"#Fireteam_Alpha"
				{
					"#Squad_Fireteam_Specialist"		"template_survival_officer_01_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_01_security"
					"#Squad_Fireteam_Specialist"		"template_survival_at4_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_02_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_02_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_05_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_05_security"
					"#Squad_Fireteam_Specialist"		"template_specialist_security"
				}
				"#Fireteam_Bravo"
				{
					"#Squad_Fireteam_Specialist"		"template_survival_officer_01_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_01_security"
					"#Squad_Fireteam_Specialist"		"template_survival_at4_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_02_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_02_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_05_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_05_security"
					"#Squad_Fireteam_Specialist"		"template_specialist_security"
				}
				"#Fireteam_Charlie"
				{
					"#Squad_Fireteam_Specialist"		"template_survival_officer_01_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_01_security"
					"#Squad_Fireteam_Specialist"		"template_survival_at4_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_02_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_02_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_05_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_05_security"
					"#Squad_Fireteam_Specialist"		"template_specialist_security"
				}
				"#Fireteam_Delta"
				{
					"#Squad_Fireteam_Specialist"		"template_survival_officer_01_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_01_security"
					"#Squad_Fireteam_Specialist"		"template_survival_at4_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_02_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_02_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_05_security"
					"#Squad_Fireteam_Specialist"		"template_survival_officer_05_security"
					"#Squad_Fireteam_Specialist"		"template_specialist_security"
				}
			}
		}
	}
	
	"player_templates"
	{
		"template_survival_militant_insurgent"
		{
			"team"					"security"
			"print_name"				"#Squad_Cell_Militant"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon_upgrade"			"siderail_flashlight_pistol"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m9"
				"weapon"				"weapon_akm"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_fal"
				"weapon"				"weapon_m1a1"
				"weapon"				"weapon_m16a4"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_molotov"
				"weapon"				"weapon_p2a1"
				
				"weapon_upgrade"			"underbarrel_gp25_smoke"
				"weapon_upgrade"			"underbarrel_m203_smoke"
				"weapon_upgrade"			"underbarrel_foregrip_sec1"
				"weapon_upgrade"			"underbarrel_foregrip_sec2"
				"weapon_upgrade"			"underbarrel_foregrip_ins1"
				"weapon_upgrade"			"underbarrel_foregrip_ins2"
			}
		}
		
		"template_survival_specialist_insurgent"
		{
			"team"					"security"
			"print_name"				"#Squad_Cell_Specialist"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon_upgrade"			"siderail_flashlight_pistol"
			}
			"allowed_items"
			{
				"weapon"				"weapon_akm"
				"weapon"				"weapon_ak74"
				"weapon"				"weapon_fal"
				"weapon"				"weapon_m1a1"
				"weapon"				"weapon_m4a1"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_molotov"
				"?nightmap"
				{
					"weapon"				"weapon_p2a1"
				}
				"weapon_upgrade"			"barrel_silencer_ins1"
				"weapon_upgrade"			"barrel_silencer_pistol"
				"weapon_upgrade"			"underbarrel_gp25_smoke"
				"weapon_upgrade"			"underbarrel_m203_smoke"
				"weapon_upgrade"			"underbarrel_bipod"
				"weapon_upgrade"			"underbarrel_bipod"
				"weapon_upgrade"			"barrel_silencer_heavy"
				"weapon_upgrade"			"barrel_silencer_heavy"
				"weapon_upgrade"			"barrel_silencer_pistol"
				"weapon_upgrade"			"barrel_silencer_sec1"
				"weapon_upgrade"			"barrel_silencer_sec2"
				"weapon_upgrade"			"underbarrel_foregrip_sec1"
				"weapon_upgrade"			"underbarrel_foregrip_sec2"
				"weapon_upgrade"			"underbarrel_foregrip_ins1"
				"weapon_upgrade"			"underbarrel_foregrip_ins2"
			}
			
			"cost_modifiers"
			{
				"weapon_upgrade"
				{
					"barrel_silencer_sec1"				"-1"
					"barrel_silencer_sec2"				"-1"
					"barrel_silencer_ins1"				"-1"
					"barrel_silencer_heavy"			"-1"
					"barrel_silencer_heavy"			"-1"
					"barrel_silencer_pistol"			"-1"
					"barrel_silencer_pistol"			"-1"
				}
			}
		}
		
		"template_survival_scout_insurgent"
		{
			"team"					"security"
			"print_name"				"#Squad_Cell_Scout"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_makarov"
				"weapon_upgrade"			"siderail_flashlight_pistol"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m9"
				"weapon"				"weapon_aks74u"
				"weapon"				"weapon_sks"
				"weapon"				"weapon_mp40"
				"weapon"				"weapon_mini14"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_molotov"
				"weapon"				"weapon_p2a1"
				"weapon_upgrade"			"underbarrel_bipod"
				"weapon_upgrade"			"underbarrel_bipod"
				"weapon_upgrade"			"barrel_silencer_ins1"
				"weapon_upgrade"			"barrel_silencer_sec1"
				"weapon_upgrade"			"barrel_silencer_sec2"
				"weapon_upgrade"			"barrel_silencer_pistol"
				"weapon_upgrade"			"barrel_silencer_pistol"
				"weapon_upgrade"			"barrel_silencer_heavy"
				"weapon_upgrade"			"barrel_silencer_heavy"
				"weapon_upgrade"			"underbarrel_gp25_smoke"
			}
			
			"cost_modifiers"
			{
				"weapon_upgrade"
				{
					"barrel_silencer_sec1"				"-1"
					"barrel_silencer_sec2"				"-1"
					"barrel_silencer_ins1"				"-1"
					"barrel_silencer_heavy"			"-1"
					"barrel_silencer_heavy"			"-1"
					"barrel_silencer_pistol"			"-1"
					"barrel_silencer_pistol"			"-1"
				}
			}
		}
		
		"template_survival_fighter_insurgent"
		{
			"team"					"security"
			"print_name"				"#Squad_Cell_Fighter"
			
			"models"
			{
				"player"				"models/characters/insurgent_standard.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_makarov"
				"weapon_upgrade"			"siderail_flashlight_pistol"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m9"
				"weapon"				"weapon_akm"
				"weapon"				"weapon_ak74"
				"weapon"				"weapon_sks"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_m16a4"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_molotov"
				"weapon"				"weapon_p2a1"
			}
		}
		
		"template_survival_sapper_insurgent"
		{
			"team"					"security"
			"print_name"				"#Squad_Cell_Sapper"
			
			"models"
			{
				"player"				"models/characters/insurgent_heavy.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon_upgrade"			"siderail_flashlight_pistol"
			}
			"allowed_items"
			{
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_mp40"
				"weapon"				"weapon_toz"
				"weapon"				"weapon_m590"
				"weapon"				"weapon_c4_ied"
				"weapon"				"weapon_molotov"
				"weapon_upgrade"			"barrel_silencer_ins1"
				"weapon_upgrade"			"barrel_silencer_pistol"
				"weapon_upgrade"			"barrel_silencer_pistol"
			}
		}
		
		"template_survival_sharpshooter_insurgent"
		{
			"team"					"security"
			"print_name"				"#Squad_Cell_Sharpshooter"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_makarov"
				"weapon_upgrade"			"siderail_flashlight_pistol"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m9"
				"weapon"				"weapon_akm"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_sks"
				"weapon"				"weapon_fal"
				"weapon"				"weapon_m40a1"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_p2a1"
				"weapon_upgrade"			"optic_scope_7x"
				"weapon_upgrade"			"optic_scope_mk4"
				"weapon_upgrade"			"barrel_silencer_ins1"
				"weapon_upgrade"			"barrel_silencer_pistol"
				"weapon_upgrade"			"barrel_silencer_sec1"
				"weapon_upgrade"			"barrel_silencer_sec2"
				"weapon_upgrade"			"barrel_silencer_pistol"
				"weapon_upgrade"			"underbarrel_bipod"
				"weapon_upgrade"			"underbarrel_bipod"
			}
		}
		
		"template_survival_machinegunner_insurgent"
		{
			"team"					"security"
			"print_name"				"#Squad_Cell_Machinegunner"
			
			"models"
			{
				"player"				"models/characters/insurgent_heavy.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_makarov"
				"weapon_upgrade"			"siderail_flashlight_pistol"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m9"
				"weapon"				"weapon_rpk"
				"weapon"				"weapon_akm"
				"weapon"				"weapon_fal"
				"weapon"				"weapon_m1a1"
				"weapon"				"weapon_m249"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_p2a1"
				"weapon_upgrade"			"underbarrel_bipod"
				"weapon_upgrade"			"underbarrel_bipod"
			}
			"cost_modifiers"
			{
				"weapon_upgrade"
				{
					"underbarrel_foregrip_ins1"				"-1"
					"underbarrel_foregrip_ins2"				"-1"
					"underbarrel_woodgrip"				"-1"
					"ins_woodgrip2"				"-1"
				}
			}
		}
		
		"template_survival_bomber_insurgent"
		{
			"team"					"security"
			"print_name"				"#Squad_Cell_Bomber"
			
			"models"
			{
				"player"				"models/characters/insurgent_standard.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_makarov"
				"weapon_upgrade"			"siderail_flashlight_pistol"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m9"
				"weapon"				"weapon_akm"
				"weapon"				"weapon_toz"
				"weapon"				"weapon_mp40"
				"weapon"				"weapon_ump45"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_c4_ied"
				"weapon"				"weapon_molotov"
				"weapon"				"weapon_p2a1"
				"weapon_upgrade"			"underbarrel_gp25_he"
				"weapon_upgrade"			"underbarrel_gp25_smoke"
			}
		}
		
		// BOTS
		"template_survival_base_01_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Force 01 Class"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_rig"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon_upgrade"			"siderail_flashlight_pistol"
				"weapon"				"weapon_m84"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m84"
			}
		}
		
		"template_survival_officer_01_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Officer 01 Class"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_rig"
				"gear"					"sec_light_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon"				"weapon_mp5"
				"weapon"				"weapon_m18"
			}
			
			"allowed_items"
			{
				"weapon"				"weapon_mp5"
				"weapon"				"weapon_m18"
			}
		}
		
		"template_survival_base_02_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Force 02 Class"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_rig"
				"gear"					"sec_light_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_mp5"
				"weapon_upgrade"			"sec_flashlight"
				"weapon"				"weapon_m84"
			}
			"allowed_items"
			{
				"weapon"				"weapon_mp5"
				"weapon"				"weapon_m84"
			}
		}
		
		"template_survival_officer_02_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Officer 02 Class"
			
			"models"
			{
				"player"				"models/characters/civilian_vip_insurgent.mdl"
				"viewmodel_hands"			"models/weapons/v_hands_vip.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
					"glasses"				"1"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_rig"
				"gear"					"sec_light_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon"				"weapon_ump45"
				"weapon_upgrade"			"siderail_lasersight_band"
				"weapon_upgrade"			"ammo_ap_ump45"
				"weapon"				"weapon_m18"
			}
			
			"allowed_items"
			{
				"weapon"				"weapon_ump45"
				"weapon"				"weapon_m18"
			}
		}
		
		"template_survival_base_03_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Force 03 Class"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_rig"
				"gear"					"sec_heavy_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m16a4"
				"weapon_upgrade"			"sec_flashlight"
				"weapon"				"weapon_m67"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m16a4"
				"weapon"				"weapon_m67"
			}
		}
		
		"template_survival_officer_03_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Officer 03 Class"
			
			"models"
			{
				"player"				"models/characters/civilian_vip_insurgent.mdl"
				"viewmodel_hands"			"models/weapons/v_hands_vip.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
					"glasses"				"1"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_rig"
				"gear"					"sec_light_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon"				"weapon_m4a1"
				"weapon_upgrade"			"barrel_silencer_sec1"
				"weapon_upgrade"			"siderail_lasersight_band"
				"weapon"				"weapon_m67"
			}
			
			"allowed_items"
			{
				"weapon"				"weapon_m4a1"
				"weapon"				"weapon_m67"
			}
		}
		
		"template_survival_base_04_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Force 04 Class"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_carrier"
				"gear"					"sec_heavy_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m4a1"
				"weapon_upgrade"			"barrel_silencer_sec1"
				"weapon_upgrade"			"siderail_lasersight_band"
				"weapon"				"weapon_m67"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m4a1"
				"weapon"				"weapon_m67"
			}
		}
		
		"template_survival_officer_04_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Officer 04 Class"
			
			"models"
			{
				"player"				"models/characters/civilian_vip_security.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_vip.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
					"glasses"				"1"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_rig"
				"gear"					"sec_light_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon"				"weapon_ump45"
				"weapon_upgrade"			"barrel_silencer_sec1"
				"weapon_upgrade"			"siderail_lasersight_band"
				"weapon"				"weapon_m67"
			}
			
			"allowed_items"
			{
				"weapon"				"weapon_ump45"
				"weapon"				"weapon_m4a1"
				"weapon"				"weapon_m67"
			}
		}
		
		"template_survival_base_05_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Force 05 Class"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_carrier"
				"gear"					"sec_heavy_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m4a1"
				"weapon_upgrade"			"barrel_silencer_sec1"
				"weapon_upgrade"			"ammo_ap_m4"
				"weapon"				"weapon_m67"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m4a1"
				"weapon"				"weapon_m67"
			}
		}
		
		"template_survival_officer_05_security"
		{
			"team"					"insurgents"
			"print_name"				"Security Officer 05 Class"
			
			"models"
			{
				"player"				"models/characters/civilian_vip_security.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_vip.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
					"glasses"				"1"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_rig"
				"gear"					"sec_heavy_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon"				"weapon_m4a1"
				"weapon_upgrade"			"barrel_silencer_sec1"
				"weapon_upgrade"			"ammo_ap_m4"
				"weapon"				"weapon_m67"
			}
			
			"allowed_items"
			{
				"weapon"				"weapon_m4a1"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_m67"
			}
		}
		
		"template_survival_m249_security"
		{
			"team"					"insurgents"
			"print_name"				"Security M249 Class"
			
			"models"
			{
				"player"				"models/characters/security_heavy.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_carrier"
				"gear"					"sec_heavy_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon"				"weapon_m249"
				"weapon"				"weapon_m18"
			}
			
			"allowed_items"
			{
				"weapon"				"weapon_m249"
				"weapon"				"weapon_m18"
			}
		}
		
		"template_survival_at4_security"
		{
			"team"					"insurgents"
			"print_name"				"Security AT4 Class"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_chest_carrier"
				"gear"					"sec_light_armor"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_m9"
				"weapon"				"weapon_at4"
			}
			
			"allowed_items"
			{
				"weapon"				"weapon_at4"
			}
		}
	}
	"player_settings"
	{
		"scoring"
		{
			"kill"					"1"
			"kill_offensive"			"20"
			"kill_defensive"			"10"
			"kill_headshot_bonus"			"10"
			"kill_savior"				"10"
			"kill_bonus_domination"			"10"
			"kill_bonus_revenge"			"10"
			"assist"				"0"
			
			"obj_captured"				"50"	// points given when capture zone changes ownership
			"obj_neutralized"			"20"	// not actually used by any built-in modes
			"obj_reset"				"20"	// points given when defenders reset the progress to 0% (if progress got to at least 50%)
			"obj_capture_tick"			"10"	// attacking points given every 10%
			"obj_reset_tick"			"10"	// defending points given every 10%
			"cache_destroyed"			"10"
			"intel_captured"			"100"
			"vip_killed"				"100"
			"safehouse_secured"			"100"
			"wave_complete"				"100"
		}
		// Weight is in lb
		"weight"
		{
			"frac_jump_force"			"1.0"
			"min_weight"				"60"
			"max_weight"				"640"
		}
		"speed"
		{
			"frac_side_move"			"0.60"
			"frac_back_move"			"0.65"
			"frac_side_step"			"0.6"
			"frac_speed_water"			"0.72"
			"speed_prone"				"54"
			"speed_crouch_walk"			"46"
			"speed_crouch_run"			"108"
			"speed_walk"				"80"
			"speed_run"					"170"
			"speed_sprint"				"288"
			"AccelerationByWeight"
			{
				"60"					"4.20"
				"640"					"4.10"
			}
			
			"DecelerationByWeight"
			{
				"60"					"300.0"	// these are much higher than acceleration values because it's loss in velocity per second
				"640"					"450.0"
			}
			
			"FrictionByWeight"
			{
				"60"					"4.20"
				"640"					"5.00"
			}
		}
		"turning"
		{
			"frac_turn_sprint"			"0.85"
			"frac_turn_lean"			"0.95"
			"frac_turn_crawl"			"0.5"
			"frac_turn_prone_limit"		"0.0"
			"prone_yaw_limit_amount"	"80"
			"prone_yaw_limit_approach"	"20"
		}
		"stamina"
		{
			"StaminaMaxByWeight"
			{
				"60"					"120"
				"640"					"60"
			}
			"stamina_regain"			"2.50"
			"stamina_sprint_take"			"2.50"
			"stamina_jump_take"			"15"
			"stamina_dmg_take"			"0.25"
			
			"land_viewpunch_minvel"			"150"
			"land_viewpunch_basepitch"		"0.75"
			"land_viewpunch_jumppitch"		"0.05"
			"land_viewpunch_landpitch"		"0.01"
			"land_viewpunch_maxangle"		"50.0"
			"land_viewpunch_freeaim"		"1.0"
			"land_viewpunch_viewkick"		"1.0"
			
		}
		"focus"
		{
			"FocusTimeStamina"
			{
				"0"					"2.0"
				"100"					"5.0"
			}
			
			"FocusCooldownStamina"
			{
				"0"					"2.5"
				"100"					"1.5"
			}
			
			"FocusEffectivenessStamina"
			{
				"0"					"0.3"
				"50"					"0.5"
				"75"					"1.0"
			}
		}
		"slide"
		{
			"min_sprint_time"			"1.2"
			"post_sprint_grace"			"0.08"
			
			"DistanceByWeight"
			{
				"60"					"0.6"
				"640"					"0.5"
			}
			
			"SpeedByWeight"
			{
				"60"					"240"
				"640"					"200"
			}
		}
		"lean"
		{
			"lean_left_offset_stance"		"14 11 8"
			"lean_right_offset_stance"		"27 25 8"
			"lean_left_moving_offset_stance"	"8 5 4"
			"lean_right_moving_offset_stance"	"12 8 6"
			"lean_roll_offset_stance"		"10"
			"lean_down_offset_stance"		"11"
			"lean_down_offset_stance_crouch"	"2"
			
			"LeanSpeedByWeight"
			{
				"0"					"3.8"
			}
			"LeanViewModelSpeedByWeight"
			{
				"60"					"7"
				"640"					"2"
			}
		}
		"suppression"
		{
			"suppression_resistance"		"0.15"
			"suppression_recovery_rate"		"25"
		}
		"damage"
		{
			"damage_decay_rate"			"20"
			"explosion_deafen_radius_factor"	"0.2"
			"default_penetration_power"		"10"
			"max_penetration_distance"		"300"
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"				"5"	// death
				"HITGROUP_CHEST"			"0"
				"HITGROUP_STOMACH"			"0"
				"HITGROUP_LEFTARM"			"0"
				"HITGROUP_RIGHTARM"			"0"
				"HITGROUP_LEFTLEG"			"0"
				"HITGROUP_RIGHTLEG"			"0"
			}
			"VelocityHitgroups"
			{
				"HITGROUP_LEFTLEG"			"0.20"
				"HITGROUP_RIGHTLEG"			"0.20"
				"HITGROUP_CHEST"			"0.60"
				"HITGROUP_STOMACH"			"0.60"
			}
			"BulletPenetrationPower"
			{
				"CHAR_TEX_CONCRETE"			"50"
				"CHAR_TEX_BRICK"			"50"
				"CHAR_TEX_PLASTER"			"50"
				"CHAR_TEX_DIRT"				"40"
				"CHAR_TEX_FLESH"			"35"
				"CHAR_TEX_GRASS"			"60"
				"CHAR_TEX_PLASTIC"			"10"
				"CHAR_TEX_METAL"			"60"
				"CHAR_TEX_SAND"				"60"
				"CHAR_TEX_FOLIAGE"			"30"
				"CHAR_TEX_COMPUTER"			"20"
				"CHAR_TEX_ASPHALT"			"18"
				"CHAR_TEX_SLOSH"			"12"
				"CHAR_TEX_TILE"				"13"
				"CHAR_TEX_CARDBOARD"			"5"
				"CHAR_TEX_VENT"				"8"
				"CHAR_TEX_WOOD"				"30"
				"CHAR_TEX_GLASS"			"2"
				"CHAR_TEX_ROCK"				"60"
				"CHAR_TEX_RUBBER"			"8"
				"CHAR_TEX_SHEETROCK"			"5"
				"CHAR_TEX_CARPET"			"15"
			}
		}
		"health"
		{
		}
	}
	"player_gear"
	{
		"sec_light_armor"
		{
			"print_name"				"#gear_light_armor"
			"print_desc"				"#gear_light_armor_desc"
			"gear_slot"					"armor"
			"gear_cost"					"0"
			"gear_weight"				"64"	// 25 (2.5kg) + 75 encumbrance
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"			"1.00"
				"HITGROUP_CHEST"		"0.40"
				"HITGROUP_STOMACH"		"0.40"
				"HITGROUP_LEFTARM"		"1.00"
				"HITGROUP_RIGHTARM"		"1.00"
				"HITGROUP_LEFTLEG"		"1.00"
				"HITGROUP_RIGHTLEG"		"1.00"
			}
			
			"player_model_override"		"models/characters/security_standard.mdl"
			"viewmodel_hands_override"	"models/weapons/v_hands_sec_l.mdl"
			
			"team_access"				"insurgent"
		}
		"ins_light_armor"
		{
			"print_name"				"#gear_light_armor"
			"print_desc"				"#gear_light_armor_desc"
			"gear_slot"				"armor"
			"gear_cost"				"2"
			"gear_weight"				"64"	// 25 (2.5kg) + 75 encumbrance
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"				"1.00"
				"HITGROUP_CHEST"			"0.40"
				"HITGROUP_STOMACH"			"0.40"
				"HITGROUP_LEFTARM"			"1.00"
				"HITGROUP_RIGHTARM"			"1.00"
				"HITGROUP_LEFTLEG"			"1.00"
				"HITGROUP_RIGHTLEG"			"1.00"
			}
			
			"player_model_override"		"models/characters/insurgent_standard.mdl"
			"viewmodel_hands_override"	"models/weapons/v_hands_ins_l.mdl"
			
			"team_access"				"security"
		}
		
		"sec_heavy_armor"
		{
			"print_name"				"#gear_heavy_armor"
			"print_desc"				"#gear_heavy_armor_desc"
			"gear_slot"				"armor"
			"gear_cost"				"2"
			"gear_weight"				"128"	// 75 (7.5kg) + 250 encumbrance
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"				"1.00"	// death
				"HITGROUP_CHEST"			"0.10"
				"HITGROUP_STOMACH"			"0.10"
				"HITGROUP_LEFTARM"			"1.00"
				"HITGROUP_RIGHTARM"			"1.00"
				"HITGROUP_LEFTLEG"			"1.00"
				"HITGROUP_RIGHTLEG"			"1.00"
			}
			
			"player_model_override"		"models/characters/security_heavy.mdl"
			"viewmodel_hands_override"	"models/weapons/v_hands_sec_h.mdl"
			
			"team_access"				"insurgent"
		}
		"ins_heavy_armor"
		{
			"print_name"				"#gear_heavy_armor"
			"print_desc"				"#gear_heavy_armor_desc"
			"gear_slot"				"armor"
			"gear_cost"				"3"
			"gear_weight"				"128"	// 75 (7.5kg) + 250 encumbrance
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"				"1.00"	// death
				"HITGROUP_CHEST"			"0.10"
				"HITGROUP_STOMACH"			"0.10"
				"HITGROUP_LEFTARM"			"1.00"
				"HITGROUP_RIGHTARM"			"1.00"
				"HITGROUP_LEFTLEG"			"1.00"
				"HITGROUP_RIGHTLEG"			"1.00"
			}
			
			"player_model_override"		"models/characters/insurgent_heavy.mdl"
			"viewmodel_hands_override"	"models/weapons/v_hands_ins_h.mdl"
			
			"team_access"				"security"
		}
		
		"sec_chest_rig"
		{
			"print_name"				"#gear_chest_rig"
			"print_desc"				"#gear_chest_rig_desc"
			"gear_slot"				"vest"
			"gear_cost"				"1"
			"gear_weight"				"64"	// 22 (2.2kg) + 24 encumbrance
			"extra_ammo"
			{
				"primary"				"2"
				"secondary"				"2"
				"explosive"				"0"
			}
			"weapon_slots"
			{
				"explosive"				"1"
			}
			"player_model_bodygroups"
			{
				"kit"					"1"
				"backpack"				"2"
			}
			"team_access"				"insurgent"
		}
		"ins_chest_rig"
		{
			"print_name"				"#gear_chest_rig"
			"print_desc"				"#gear_chest_rig_desc"
			"gear_slot"				"vest"
			"gear_cost"				"1"
			"gear_weight"				"64"	// 22 (2.2kg) + 24 encumbrance
			"extra_ammo"
			{
				"primary"				"2"
				"secondary"				"2"
				"explosive"				"0"
			}
			"weapon_slots"
			{
				"explosive"				"1"
			}
			"player_model_bodygroups"
			{
				"kit"					"1"
				"backpack"				"2"
			}
			"team_access"				"security"
		}
		"sec_chest_carrier"
		{
			"print_name"				"#gear_chest_carrier"
			"print_desc"				"#gear_chest_carrier_desc"
			"gear_slot"				"vest"
			"gear_cost"				"2"
			"gear_weight"				"128"	// 50 (5.0kg) + 50 encumbrance
			"extra_ammo"
			{
				"primary"				"3"
				"secondary"				"4"
				
				"explosive"
				{
					"1"					"1"	// an extra explosive in the second slot only, sub-slots are 0 indexed
				}
			}
			"weapon_slots"
			{
				"explosive"				"1"
			}
			"player_model_bodygroups"
			{
				"kit"					"2"
				"backpack"				"1"
			}
			"team_access"				"insurgent"
		}
		"ins_chest_carrier"
		{
			"print_name"				"#gear_chest_carrier"
			"print_desc"				"#gear_chest_carrier_desc"
			"gear_slot"				"vest"
			"gear_cost"				"2"
			"gear_weight"				"128"	// 50 (5.0kg) + 50 encumbrance
			"extra_ammo"
			{
				"primary"				"3"
				"secondary"				"4"
				"explosive"
				{
					"1"					"1"
				}
			}
			"weapon_slots"
			{
				"explosive"				"1"
			}
			"player_model_bodygroups"
			{
				"kit"					"2"
				"backpack"				"1"
			}
			"team_access"				"security"
		}
		"?nightmap"
		{
			"sec_nightvision"
			{
				"print_name"				"#gear_nvg"
				"print_desc"				"#gear_nvg_desc"
				"gear_slot"				"accessory"
				"gear_cost"				"1"
				"gear_weight"				"30"
				"entity"				"nvg"
				"model"					"models/characters/a_nightvision.mdl"
				
				"settings"
				{
					"material"				"dev/sec_nightvision"
					"sound_on"				"Weapon_NVG.NvgOn"
					"sound_off"				"Weapon_NVG.NvgOff"
					"chromatic_aberation"			"0"
					"dust_power"				"1.2"
					
					"fade_in_time"				"0.3"
					"fade_in_hold"				"0.1"
					"fade_in_tonemap"			"170"
					
					"fade_out_time"				"0.5"
					"fade_out_hold"				"0.1"
				}
				
				"team_access"				"insurgent"
			}
			"ins_nightvision"
			{
				"print_name"				"#gear_nvg"
				"print_desc"				"#gear_nvg_desc"
				"gear_slot"				"accessory"
				"gear_cost"				"2"
				"gear_weight"				"30"
				"entity"				"nvg"
				"model"					"models/characters/a_nightvision.mdl"
				
				"settings"
				{
					"material"				"dev/ins_nightvision"
					"sound_on"				"Weapon_NVG.InsNvgOn"
					"sound_off"				"Weapon_NVG.InsNvgOff"
					"chromatic_aberation"			"0"
					"dust_power"				"1.2"
					
					"fade_in_time"				"0.3"
					"fade_in_hold"				"0.1"
					"fade_in_tonemap"			"170"
					
					"fade_out_time"				"0.5"
					"fade_out_hold"				"0.1"
				}
				
				"team_access"				"security"
			}
		}
	}
}