"#base" "default_coop_shared.theater"

"theater" 
{
	"teams" 
	{	
		"security"
		{
			"squads"
			{
				// assault squad
				"#Fireteam_Alpha"	// small arms
				{
					"Sniper"					"template_sniper_security_classic"
					"Sniper"					"template_sniper_security_classic"
					"Sniper"					"template_sniper_security_classic"
					"Sniper"					"template_sniper_security_classic"
					"Sniper"					"template_sniper_security_classic"
					"Sniper"					"template_sniper_security_classic"
					"Sniper"					"template_sniper_security_classic"
					"Sniper"					"template_sniper_security_classic"
				}
				"Special"
				{
					"Traitor"					"template_traitor_security"
				}
				"Admins"	// small arms
				{
					"scot5's spot"				"template_sniper_security_scot5"
					"S.Q.U.A.T's spot"			"template_sniper_security_squat"
					"Ruffles' spot"				"template_sniper_security_ruffles"
				}
			}
		}
		
		"insurgents"
		{
			"squads"
			{
				"#Cell_Alpha"	// assault team #1
				{
					// role name								preset
					"Normie"						"template_coop_sharpshooter"		// None
					"Clicker"						"template_coop_sharpshooter_c4"		// C4
					"Speedy"						"template_coop_sharpshooter_speedy"	// Speedy
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Fragger"						"template_coop_sharpshooter_frag"	// Frag
				}
				
				"#Cell_Bravo"	// assault team #2
				{
					// role name								preset
					"Normie"						"template_coop_sharpshooter"		// None
					"Clicker"						"template_coop_sharpshooter_c4"		// C4
					"Speedy"						"template_coop_sharpshooter_speedy"	// Speedy
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Fragger"						"template_coop_sharpshooter_frag"	// Frag
                }
                
                "#Cell_Charlie"	// assault team #2
				{
					// role name								preset
					"Normie"						"template_coop_sharpshooter"		// None
					"Clicker"						"template_coop_sharpshooter_c4"		// C4
					"Speedy"						"template_coop_sharpshooter_speedy"	// Speedy
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Fragger"						"template_coop_sharpshooter_frag"	// Frag
				}
				
				"#Cell_Delta"	// support team
				{
					// role name								preset
					"Normie"						"template_coop_sharpshooter"		// None
					"Clicker"						"template_coop_sharpshooter_c4"		// C4
					"Speedy"						"template_coop_sharpshooter_speedy"	// Speedy
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Fragger"						"template_coop_sharpshooter_frag"	// Frag
				}
				
				"#Cell_Echo"	// heavy weapons team
				{
					// role name								preset
					"Normie"						"template_coop_sharpshooter"		// None
					"Clicker"						"template_coop_sharpshooter_c4"		// C4
					"Speedy"						"template_coop_sharpshooter_speedy"	// Speedy
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Smoker"						"template_coop_sharpshooter_smoke"	// Smoke
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Flasher"						"template_coop_sharpshooter_flash"	// Flash
					"Fragger"						"template_coop_sharpshooter_frag"	// Frag
                }
			}
		}	
	}

	"player_templates" 
	{	
		"template_sniper_security_classic"
		{
			"team"					"security"
			"print_name"				"#Squad_Fireteam_Sniper"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				//Gear
				"gear"					"sec_light_armor"
				"gear"					"sec_chest_carrier"
				"weapon"				"weapon_kabar"
				//Sniper
				"weapon"				"weapon_m40a1"
				"weapon_upgrade"		"ammo_ap_m40a1"
				"weapon_upgrade"		"optic_scope_mk4"
				"weapon_upgrade"		"barrel_silencer_sec1"
				//Makarov
				"weapon"				"weapon_makarov"
				"weapon_upgrade" 		"ammo_ap_makarov"
				"weapon_upgrade"		"barrel_silencer_pistol"
				"weapon_upgrade"		"magazine_extended_pistol"
				//Smokes
				"weapon"				"weapon_m18"
				"weapon"				"weapon_m18"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m40a1"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_anm14"
				"weapon_upgrade"		"optic_scope_mk4"
				"weapon_upgrade"		"barrel_silencer_sec1"
				"weapon_upgrade"		"barrel_silencer_sec2"
				"weapon_upgrade"		"barrel_silencer_pistol"
				"weapon_upgrade"		"underbarrel_bipod"
				"weapon"				"weapon_mosin"
				"weapon_upgrade"		"ammo_ap_sks"
				"weapon_upgrade"		"7xscope_sks"
				"weapon_upgrade"		"7xscope_mosin"
				"weapon_upgrade"		"optic_scope_7x"
				"gear"					"sec_light_armor"
				"gear"					"sec_heavy_armor"
				"gear"					"sec_chest_rig"
				"gear"					"sec_chest_carrier"
			}
			"cost_modifiers"
			{
				"weapon"
				{
					"weapon_m16a4"	"1"
				}
				"weapon_upgrade"
				{
					"underbarrel_foregrip_sec1"	"1"
					"underbarrel_foregrip_sec2"	"1"
					"underbarrel_bipod"	"-2"
				}
			}
		}
		"template_traitor_security"
		{
			"team"						"security,insurgents"
			"print_name"				"Traitor"
			
			"models"
			{
				"player"				"models/characters/civilian_vip_insurgent.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_vip.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
					"glasses"				"1"
				}
			}
			
			"buy_order"
			{
				"gear"					"ins_light_armor"
				"gear"					"ins_chest_carrier"
				"weapon"				"weapon_makarov"
				"weapon_upgrade" 		"ammo_ap_makarov"
				"weapon_upgrade"		"magazine_extended_pistol"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_kabar"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_model10"
				"weapon"				"weapon_kabar"
				"weapon_upgrade"		"ammo_ap_model10"
				"weapon_upgrade"		"magazine_speedloader"
				"weapon_upgrade"		"magazine_speedloader"
				"gear"					"ins_light_armor"
				"gear"					"ins_heavy_armor"
				"gear"					"ins_chest_rig"
				"gear"					"ins_chest_carrier"
			}
		}

		"template_sniper_security_scot5"
		{
			"team"					"security"
			"print_name"				"#Squad_Fireteam_Sniper"
			
			"models"
			{
				"player"				"models/characters/security_dark.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"sec_heavy_armor"
				"gear"					"sec_chest_carrier"
				"weapon"				"weapon_kabar"
				//Sniper
				"weapon"				"weapon_m40a1"
				"weapon_upgrade"		"ammo_ap_m40a1"
				"weapon_upgrade"		"optic_scope_mk4"
				"weapon_upgrade"		"barrel_silencer_sec1"
				"weapon_upgrade"		"underbarrel_bipod"
				//Makarov
				"weapon"				"weapon_makarov"
				"weapon_upgrade" 		"ammo_ap_makarov"
				"weapon_upgrade"		"barrel_silencer_pistol"
				"weapon_upgrade"		"magazine_extended_pistol"
				//Smokes
				"weapon"				"weapon_m18"
				"weapon"				"weapon_m18"
				
			}
			"allowed_items"
			{
				"weapon"				"weapon_m40a1"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_anm14"
				"weapon_upgrade"		"optic_scope_mk4"
				"weapon_upgrade"		"barrel_silencer_sec1"
				"weapon_upgrade"		"barrel_silencer_sec2"
				"weapon_upgrade"		"barrel_silencer_pistol"
				"weapon_upgrade"		"underbarrel_bipod"
				"weapon"				"weapon_mosin"
				"weapon_upgrade"		"ammo_ap_sks"
				"weapon_upgrade"		"7xscope_sks"
				"weapon_upgrade"		"7xscope_mosin"
				"weapon_upgrade"		"optic_scope_7x"
				"gear"					"sec_light_armor"
				"gear"					"sec_heavy_armor"
				"gear"					"sec_chest_rig"
				"gear"					"sec_chest_carrier"
			}
			"cost_modifiers"
			{
				"weapon"
				{
					"weapon_m16a4"	"1"
				}
				"weapon_upgrade"
				{
					"underbarrel_foregrip_sec1"	"1"
					"underbarrel_foregrip_sec2"	"1"
					"underbarrel_bipod"	"-2"
				}
			}
		}

		"template_sniper_security_squat"
		{
			"team"					"security"
			"print_name"				"#Squad_Fireteam_Sniper"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				//Gear
				"gear"					"sec_light_armor"
				"gear"					"sec_chest_carrier"
				"weapon"				"weapon_kabar"
				//Sniper
				"weapon"				"weapon_m40a1"
				"weapon_upgrade"		"ammo_ap_m40a1"
				"weapon_upgrade"		"optic_scope_mk4"
				"weapon_upgrade"		"barrel_silencer_sec1"
				//Makarov
				"weapon"				"weapon_makarov"
				"weapon_upgrade" 		"ammo_ap_makarov"
				"weapon_upgrade"		"barrel_silencer_pistol"
				"weapon_upgrade"		"magazine_extended_pistol"
				//Smokes
				"weapon"				"weapon_m18"
				"weapon"				"weapon_m18"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m40a1"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_anm14"
				"weapon_upgrade"		"barrel_silencer_sec1"
				"weapon_upgrade"		"barrel_silencer_sec2"
				"weapon_upgrade"		"barrel_silencer_pistol"
				"weapon_upgrade"		"optic_scope_mk4"
				"weapon_upgrade"		"optic_scope_7x"
				"weapon_upgrade"		"underbarrel_bipod"
				"weapon"				"weapon_mosin"
				"gear"					"sec_light_armor"
				"gear"					"sec_heavy_armor"
				"gear"					"sec_chest_rig"
				"gear"					"sec_chest_carrier"
			}
			"cost_modifiers"
			{
				"weapon"
				{
					"weapon_m16a4"	"1"
				}
				"weapon_upgrade"
				{
					"underbarrel_foregrip_sec1"	"1"
					"underbarrel_foregrip_sec2"	"1"
					"underbarrel_bipod"	"-2"
				}
			}	
		}
		"template_sniper_security_ruffles"
		{
			"team"					"security"
			"print_name"				"#Squad_Fireteam_Sniper"
			
			"models"
			{
				"player"				"models/characters/security_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_sec_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				//Gear
				"gear"					"sec_light_armor"
				"gear"					"sec_chest_carrier"
				"weapon"				"weapon_kabar"
				//Sniper
				"weapon"				"weapon_m40a1"
				"weapon_upgrade"		"ammo_ap_m40a1"
				"weapon_upgrade"		"optic_scope_mk4"
				"weapon_upgrade"		"siderail_flashlight_shotgun"

				"weapon_upgrade"		"barrel_silencer_sec1"
				//Makarov
				"weapon"				"weapon_m45"
				"weapon_upgrade" 		"ammo_ap_m45"
				"weapon_upgrade"		"barrel_silencer_pistol"
				"weapon_upgrade"		"magazine_extended_pistol"
				//Smokes
				"weapon"				"weapon_m18"
				"weapon"				"weapon_m18"
			}
			"allowed_items"
			{
				"weapon"				"weapon_m40a1"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_anm14"
				"weapon_upgrade"		"barrel_silencer_sec1"
				"weapon_upgrade"		"barrel_silencer_sec2"
				"weapon_upgrade"		"barrel_silencer_pistol"
				"weapon_upgrade"		"optic_scope_mk4"
				"weapon_upgrade"		"optic_scope_7x"
				"weapon_upgrade"		"underbarrel_bipod"
				"weapon"				"weapon_mosin"
				"gear"					"sec_light_armor"
				"gear"					"sec_heavy_armor"
				"gear"					"sec_chest_rig"
				"gear"					"sec_chest_carrier"
			}
			"cost_modifiers"
			{
				"weapon"
				{
					"weapon_m16a4"	"1"
				}
				"weapon_upgrade"
				{
					"underbarrel_foregrip_sec1"	"1"
					"underbarrel_foregrip_sec2"	"1"
					"underbarrel_bipod"	"-2"
				}
			}
		}
		// 
		// BEGIN BOT CLASS TEMPLATES
		// 
		"template_coop_sharpshooter"
		{
			"team"						"security,insurgents"
			"print_name"				"Normy Shooter"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"ins_light_armor"
				"gear"					"ins_chest_rig"
				"weapon"				"weapon_mosin"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_1911"
				"weapon_upgrade"		"optic_scope_7x"
				"weapon_upgrade"		"underbarrel_bipod"

			}
			"allowed_items"
			{
				"gear"					"ins_light_armor"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon_upgrade"		"underbarrel_bipod"
			}
		}
		"template_coop_sharpshooter_speedy"
		{
			"team"						"security,insurgents"
			"print_name"				"Speedy"
			
			"models"
			{
				"player"				"models/characters/civilian_vip_insurgent.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"ins_chest_carrier"
				"weapon"				"weapon_model10"
				"weapon_upgrade"		"ammo_ap_model10"
				"weapon_upgrade"		"magazine_speedloader"
				"weapon_upgrade"		"magazine_speedloader"

			}
			"allowed_items"
			{
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon"				"weapon_model10"
				"weapon_upgrade"		"ammo_ap_model10"
				"weapon_upgrade"		"magazine_speedloader"
				"weapon_upgrade"		"magazine_speedloader"
			}
		}
		"template_coop_sharpshooter_smoke"
		{
			"team"						"security,insurgents"
			"print_name"				"#Squad_Cell_Sharpshooter"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"ins_light_armor"
				"gear"					"ins_chest_rig"
				"weapon"				"weapon_mosin"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_1911"
				"weapon"				"weapon_m18"
				"weapon_upgrade"		"optic_scope_7x"
				"weapon_upgrade"		"underbarrel_bipod"

			}
			"allowed_items"
			{
				"gear"					"ins_light_armor"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon_upgrade"		"scope_mosin"
				"weapon_upgrade"		"underbarrel_bipod"
			}
		}
		"template_coop_sharpshooter_flash"
		{
			"team"						"security,insurgents"
			"print_name"				"#Squad_Cell_Sharpshooter"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"ins_light_armor"
				"gear"					"ins_chest_rig"
				"weapon"				"weapon_mosin"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_1911"
				"weapon"				"weapon_m84"
				"weapon_upgrade"		"optic_scope_7x"
				"weapon_upgrade"		"underbarrel_bipod"

			}
			"allowed_items"
			{
				"gear"					"ins_light_armor"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon_upgrade"		"scope_mosin"
				"weapon_upgrade"		"underbarrel_bipod"
			}
		}
		"template_coop_sharpshooter_frag"
		{
			"team"						"security,insurgents"
			"print_name"				"#Squad_Cell_Sharpshooter"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"ins_light_armor"
				"gear"					"ins_chest_rig"
				"weapon"				"weapon_mosin"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_1911"
				"weapon"				"weapon_m67"
				"weapon_upgrade"		"optic_scope_7x"
				"weapon_upgrade"		"underbarrel_bipod"

			}
			"allowed_items"
			{
				"gear"					"ins_light_armor"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon_upgrade"		"optic_scope_7x"
				"weapon_upgrade"		"underbarrel_bipod"
				"weapon"				"weapon_m67"
			}
		}
		"template_coop_sharpshooter_c4"
		{
			"team"						"security,insurgents"
			"print_name"				"#Squad_Cell_Sharpshooter"
			
			"models"
			{
				"player"				"models/characters/insurgent_light.mdl"
				"viewmodel_hands"		"models/weapons/v_hands_ins_l.mdl"
			
				"bodygroups"
				{
					"kit"					"0"
					"backpack"				"0"
				}
			}
			
			"buy_order"
			{
				"gear"					"ins_light_armor"
				"gear"					"ins_chest_rig"
				"weapon"				"weapon_mosin"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon"				"weapon_kabar"
				"weapon"				"weapon_1911"
				"weapon"				"weapon_c4_clicker"
				"weapon_upgrade"		"scope_mosin"
				"weapon_upgrade"		"underbarrel_bipod"

			}
			"allowed_items"
			{
				"gear"					"ins_light_armor"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_m84"
				"weapon"				"weapon_m18"
				"weapon_upgrade"		"ammo_ap_mosin"
				"weapon_upgrade"		"scope_mosin"
				"weapon_upgrade"		"underbarrel_bipod"
				"weapon"				"weapon_c4_clicker"
			}
		}
		// 
		// END BOT CLASS TEMPLATES
		// 
    }
    
    "player_settings"
	{
		"scoring"
		{
			"kill"					"0"
			"kill_offensive"			"20"
			"kill_defensive"			"10"
			"kill_headshot_bonus"			"10"
			"kill_savior"				"10"
			"kill_bonus_domination"			"10"
			"kill_bonus_revenge"			"10"
			"assist"				"0"
			
			"obj_captured"				"50"	// points given when capture zone changes ownership
			"obj_neutralized"			"20"	// not actually used by any built-in modes
			"obj_reset"				"20"	// points given when defenders reset the progress to 0% (if progress got to at least 50%)
			"obj_capture_tick"			"10"	// attacking points given every 10%
			"obj_reset_tick"			"10"	// defending points given every 10%
			"cache_destroyed"			"25"
			"intel_captured"			"100"
			"vip_killed"				"100"
			"safehouse_secured"			"100"
			"wave_complete"				"100"
		}
		// Weight is in lb
		"weight"
		{
			"frac_jump_force"			"1.0"
			"min_weight"				"60"
			"max_weight"				"800"
		}
		"speed"
		{
			"frac_side_move"			"0.60"
			"frac_back_move"			"0.65"
			"frac_side_step"			"0.6"
			"frac_speed_water"			"0.72"
			"speed_prone"				"54"
			"speed_crouch_walk"			"46"
			"speed_crouch_run"			"108"
			"speed_walk"				"80"
			"speed_run"					"170"
			"speed_sprint"				"288"
			"AccelerationByWeight"
			{
				"60"					"4.20"
				"640"					"4.10"
			}
			
			"DecelerationByWeight"
			{
				"60"					"300.0"	// these are much higher than acceleration values because it's loss in velocity per second
				"640"					"450.0"
			}
			
			"FrictionByWeight"
			{
				"60"					"4.20"
				"640"					"5.00"
			}
		}
		"turning"
		{
			"frac_turn_sprint"			"0.85"
			"frac_turn_lean"			"0.95"
			"frac_turn_crawl"			"0.5"
			"frac_turn_prone_limit"		"0.0"
			"prone_yaw_limit_amount"	"80"
			"prone_yaw_limit_approach"	"20"
		}
		"stamina"
		{
			"StaminaMaxByWeight"
			{
				"60"					"120"
				"640"					"40"
			}
			"stamina_regain"			"2.50"
			"stamina_sprint_take"			"2.50"
			"stamina_jump_take"			"15"
			"stamina_dmg_take"			"0.25"
			
			"land_viewpunch_minvel"			"150"
			"land_viewpunch_basepitch"		"0.75"
			"land_viewpunch_jumppitch"		"0.05"
			"land_viewpunch_landpitch"		"0.01"
			"land_viewpunch_maxangle"		"50.0"
			"land_viewpunch_freeaim"		"1.0"
			"land_viewpunch_viewkick"		"1.0"
			
		}
		"focus"
		{
			"FocusTimeStamina"
			{
				"0"					"2.0"
				"100"					"5.0"
			}
			
			"FocusCooldownStamina"
			{
				"0"					"2.5"
				"100"					"1.5"
			}
			
			"FocusEffectivenessStamina"
			{
				"0"					"0.3"
				"50"					"0.5"
				"75"					"1.0"
			}
		}
		"slide"
		{
			"min_sprint_time"			"1.2"
			"post_sprint_grace"			"0.08"
			
			"DistanceByWeight"
			{
				"60"					"0.6"
				"640"					"0.5"
			}
			
			"SpeedByWeight"
			{
				"60"					"240"
				"640"					"180"
			}
		}
		"lean"
		{
			"lean_left_offset_stance"		"14 11 8"
			"lean_right_offset_stance"		"27 25 8"
			"lean_left_moving_offset_stance"	"8 5 4"
			"lean_right_moving_offset_stance"	"12 8 6"
			"lean_roll_offset_stance"		"10"
			"lean_down_offset_stance"		"11"
			"lean_down_offset_stance_crouch"	"2"
			
			"LeanSpeedByWeight"
			{
				"0"					"3.8"
			}
			"LeanViewModelSpeedByWeight"
			{
				"60"					"7"
				"640"					"2"
			}
		}
		"suppression"
		{
			"suppression_resistance"		"0.15"
			"suppression_recovery_rate"		"25"
		}
		"damage"
		{
			"damage_decay_rate"			"20"
			"explosion_deafen_radius_factor"	"0.2"
			"default_penetration_power"		"10"
			"max_penetration_distance"		"300"
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"				"3"	// death
				"HITGROUP_CHEST"			"3.00"
				"HITGROUP_STOMACH"			"2.50"
				"HITGROUP_LEFTARM"			"1.60"
				"HITGROUP_RIGHTARM"			"1.65"
				"HITGROUP_LEFTLEG"			"0.70"
				"HITGROUP_RIGHTLEG"			"0.75"
			}
			"VelocityHitgroups"
			{
				"HITGROUP_LEFTLEG"			"0.20"
				"HITGROUP_RIGHTLEG"			"0.20"
				"HITGROUP_CHEST"			"0.60"
				"HITGROUP_STOMACH"			"0.60"
			}
			"BulletPenetrationPower"
			{
				"CHAR_TEX_CONCRETE"			"50"
				"CHAR_TEX_BRICK"			"50"
				"CHAR_TEX_PLASTER"			"50"
				"CHAR_TEX_DIRT"				"40"
				"CHAR_TEX_FLESH"			"35"
				"CHAR_TEX_GRASS"			"60"
				"CHAR_TEX_PLASTIC"			"10"
				"CHAR_TEX_METAL"			"60"
				"CHAR_TEX_SAND"				"60"
				"CHAR_TEX_FOLIAGE"			"30"
				"CHAR_TEX_COMPUTER"			"20"
				"CHAR_TEX_ASPHALT"			"18"
				"CHAR_TEX_SLOSH"			"12"
				"CHAR_TEX_TILE"				"13"
				"CHAR_TEX_CARDBOARD"			"5"
				"CHAR_TEX_VENT"				"8"
				"CHAR_TEX_WOOD"				"30"
				"CHAR_TEX_GLASS"			"2"
				"CHAR_TEX_ROCK"				"60"
				"CHAR_TEX_RUBBER"			"8"
				"CHAR_TEX_SHEETROCK"			"5"
				"CHAR_TEX_CARPET"			"15"
			}
		}
		"health"
		{
		}
	}
	"weapons"
	{
		"weapon_kabar"
		{
			"import"				"weapon_base"
			"weapon_class"				"melee"
			"weapon_type"				"melee"
			"print_name"				"#weapon_kabar"
			"view_model"				"models/weapons/v_marinebayonet.mdl"
			"world_model"				"models/weapons/w_marinebayonet.mdl"
			"weapon_slot"				"melee"
			"act_table"				"knife"
			"weapon_weight"				"1"
			"weapon_cost"				"0"
			"class_restricted"			"0"
			"barrel_length"				"-1"
			
			"ammo_clip"
			{
				"ammo_type"				"invalid"
				"clip_max_rounds"			"-1"	// no clips
				"clip_default"				"0"
			}
			"sounds"
			{
				"shot_single"				"Weapon_Knife.Single"
				"melee_hit"				"IED.Explode"
				"melee_hit_world"			"Radial_Security.Subordinate_UnSupp_Moving"
			}
			"melee"
			{
				"MeleeRange"				"75"
				"MeleeDamage"				"60"
				"MeleeDamageBehindBonus"		"200"
				"MeleeDamageType"			"DMG_SLASH"
				"MeleeWeaponIdleTime"			"2"
				"SwingAttacks"
				{
					"slash1"
					{
						"Activity"				"ACT_VM_HITCENTER"
						"PlayerAtivity"				"ACT_SHOOT_E2W_BAT"
						"PlayerActivityIdle"			"ACT_SHOOT_E2W_IDLE_BAT"
						"StartTime"				"0.1"
						"EndTime"				"0.34"
						"Duration"				"0.9"
						"StartDirection"			"E"
						"EndDirection"				"W"
						"ForceDirection"			"15 -40 0"
					}
				}
			}
			"player_restrictions"
			{
				"allow_lean"				"1"
				"allow_sprint"				"1"
				"allow_jump"				"1"
				"allow_sway"				"1"
			}
			"recoil"
			{
				"recoil_rest_rate"			"5"
				"recoil_rest_delay"			"0.1"
			}
			"team_access"				"security, insurgent"
		}
		"weapon_gurkha"
		{
			"import"				"weapon_base"
			"weapon_class"				"melee"
			"weapon_type"				"melee"
			"print_name"				"#weapon_gurkha"
			"view_model"				"models/weapons/v_gurkha.mdl"
			"world_model"				"models/weapons/w_gurkha.mdl"
			"weapon_slot"				"melee"
			"act_table"				"knife"
			"weapon_weight"				"1"
			"weapon_cost"				"0"
			"class_restricted"			"0"
			"barrel_length"				"-1"
			
			"ammo_clip"
			{
				"ammo_type"				"invalid"
				"clip_max_rounds"			"-1"	// no clips
				"clip_default"				"0"
			}
			
			"sounds"
			{
				"shot_single"				"Weapon_Knife.Single"
				"melee_hit"				"IED.Explode"
				"melee_hit_world"			"Radial_Security.Subordinate_UnSupp_Moving"
			}
			"melee"
			{
				"MeleeRange"				"75"
				"MeleeDamage"				"60"
				"MeleeDamageBehindBonus"		"200"
				"MeleeDamageType"			"DMG_SLASH"
				"MeleeWeaponIdleTime"			"2"
				"SwingAttacks"
				{
					"slash1"
					{
						"Activity"				"ACT_VM_HITCENTER"
						"PlayerAtivity"				"ACT_SHOOT_E2W_BAT"
						"PlayerActivityIdle"			"ACT_SHOOT_E2W_IDLE_BAT"
						"StartTime"				"0.1"
						"EndTime"				"0.34"
						"Duration"				"0.9"
						"StartDirection"			"E"
						"EndDirection"				"W"
						"ForceDirection"			"15 -40 0"
					}
				}
			}
			"player_restrictions"
			{
				"allow_lean"				"1"
				"allow_sprint"				"1"
				"allow_jump"				"1"
				"allow_sway"				"1"
			}
			"recoil"
			{
				"recoil_rest_rate"			"5"
				"recoil_rest_delay"			"0.1"
			}
			"team_access"				"security, insurgent"
		}
		"weapon_m40a1"
		{
			"import"				"ballistic_base"
			"weapon_class"				"sniper_rifle"
			"weapon_cost"				"1"
			"print_name"				"#weapon_m40a1"
			"print_desc"				"#weapon_m40a1_desc"
			"view_model"				"models/weapons/v_m40a1.mdl"
			"world_model"				"models/weapons/w_m40.mdl"
			"fire_cycle"				"0.2"
			"weapon_slot"				"primary"
			"act_table"					"bolt"
			"weapon_abilities"			"ironsight"
			"weapon_weight"				"320"	// (6.6kg[weapon] + (0.2kg[ammo] * (1+16)[mags]) )*10[kg->hg for int]  +32[encumbrance]
			"barrel_length"				"38"
			
			"viewmodel_attachments"
			{
				"optics"
				{
					"model"					"models/weapons/upgrades/a_standard_m40.mdl"
					"fallback_for_slot"			"optics"
				}
			}
			"world_attachments"
			{
				"flipsights"
				{
					"model"					"models/weapons/upgrades/w_flipup_m40.mdl"
					"fallback_for_slot"			"optics"
				}
			}
			"fov"
			{
				"fov_plr_ironsight"			"-10"
				"fov_plr_focus"				"-12"
				"fov_wpn_default"			"60"
				"fov_wpn_ironsight"			"56"
				"fov_wpn_focus"				"58"
			}
			"sounds"
			{
				"shot_single"				"Weapon_M40A1.Single"
				"shot_single_local"			"Weapon_M40A1.SingleLocal"
				"shot_silent"				"Weapon_M40A1.SingleSilenced"
				"shot_silent_local"			"Weapon_M40A1.SingleSilencedLocal"
				"empty"					"Weapon_M40A1.Empty"
				"clipin"				"Weapon_M40A1.Clipin"
				"clipout"				"Weapon_M40A1.Clipout"
				"boltback"				"Weapon_M40A1.Boltback"
				"boltforward"				"Weapon_M40A1.Boltforward"
				"hit"					"Weapon_M40A1.Hit"
			}
			"particles"
			{
				"particle_muzzleflash_1st"		"muzzleflash_m14_1p"
				"particle_muzzleflash_3rd"		"muzzleflash_m14_3rd"
				"particle_tracer"			"weapon_tracers"
			}
			"recoil"
			{
				"recoil_lateral_range"			"-2.2 3.4"
				"recoil_vertical_range"			"5.5 6.4"
				"recoil_aim_punch"			"0.8 0.95"
				"recoil_rest_rate"			"12"
				"recoil_rest_delay"			"0.05"
				"recoil_roll_range"			"-5 -5"
				"recoil_roll_rest_rate"			"70"
			}
			"ballistics"
			{
				"spread"				"0.08 0.08 0.08"
				"FireModes"				"bolt"
				"bulletcount"				"1"
				"maxrange"				"40000"
				"singleReload"				"1"
			}
			"ammo_clip"
			{
				"ammo_type"				"762x51mm"
				"clip_max"				"60"
				"clip_max_rounds"			"10"
				"clip_default"				"20"
			}
			"attachments"
			{
				"attachment_addon"			"primary2"
			}
			"kitui_offset"
			{
				"position"				"33 -2 3"
			}
			"team_access"				"security, insurgent"
		}
		"weapon_mosin"
		{
			"import"				"ballistic_base"
			"weapon_class"				"sniper_rifle"
			"weapon_cost"				"1"
			"print_name"				"#weapon_mosin"
			"print_desc"				"#weapon_mosin_desc"
			"view_model"				"models/weapons/v_mosin.mdl"
			"world_model"				"models/weapons/w_mosin.mdl"
			"fire_cycle"				"0.2"
			"weapon_slot"				"primary"
			"act_table"					"bolt"
			"weapon_abilities"			"ironsight"
			"weapon_weight"				"320"	// (4.0kg[weapon] + (0.2kg[ammo] * (1+16)[mags]) )*10[kg->hg for int]  +32[encumbrance]
			"barrel_length"				"38"
			
			"fov"
			{
				"fov_plr_ironsight"			"-10"
				"fov_plr_focus"				"-12"
				"fov_wpn_default"			"56"
				"fov_wpn_ironsight"			"60"
				"fov_wpn_focus"				"58"
			}
			"sounds"
			{
				"shot_single"				"Weapon_Mosin.Single"
				"shot_single_local"			"Weapon_Mosin.SingleLocal"
				"shot_silent"				"Weapon_Mosin.SingleSilenced"
				"shot_silent_local"			"Weapon_Mosin.SingleSilencedLocal"
				"empty"					"Weapon_Mosin.Empty"
				"clipin"				"Weapon_Mosin.Clipin"
				"clipout"				"Weapon_Mosin.Clipout"
				"boltback"				"Weapon_Mosin.Boltback"
				"boltforward"				"Weapon_Mosin.Boltforward"
				"hit"					"Weapon_Mosin.Hit"
			}
			"particles"
			{
				"particle_muzzleflash_1st"		"muzzleflash_sks_1p"
				"particle_muzzleflash_3rd"		"muzzleflash_sks_3rd"
				"particle_tracer"			"weapon_tracers_green"
			}
			"recoil"
			{
				"recoil_lateral_range"			"-2.2 3.4"
				"recoil_vertical_range"			"5.5 6.4"
				"recoil_aim_punch"			"0.8 0.95"
				"recoil_rest_rate"			"12"
				"recoil_rest_delay"			"0.05"
				"recoil_roll_range"			"-5 -5"
				"recoil_roll_rest_rate"			"70"
			}
			"ballistics"
			{
				"spread"				"0.08 0.08 0.08"
				"FireModes"				"bolt"
				"bulletcount"				"1"
				"maxrange"				"20000"
				"singleReload"				"1"
			}
			"ammo_clip"
			{
				"ammo_type"				"762x54mm"
				"clip_max"				"60"
				"clip_max_rounds"			"10"
				"clip_default"				"10"
			}
			"attachments"
			{
				"attachment_addon"			"primary2"
			}
			"kitui_offset"
			{
				"position"				"38 -4 2.5"
			}
			"team_access"				"security, insurgent"
		}
		"weapon_model10"
		{
			"import"					"pistol_base"
			"weapon_class"				"pistol"
			"print_name"				"#weapon_model10"
			"print_desc"				"#weapon_model10_desc"
			"view_model"				"models/weapons/v_38rev.mdl"
			"world_model"				"models/weapons/w_38rev.mdl"
			"rounds_per_minute"			"380"
			"weapon_slot"				"secondary"
			"act_table"					"pistol"
			"weapon_abilities"			"ironsight"
			"weapon_weight"				"45"
			"weapon_cost"				"0"
			"class_restricted"			"0"
			"barrel_length"				"16"
			"closed_bolt"				"0"
			"trigger_delay"				"0.04"

			"fov"
			{
				"fov_plr_ironsight"			"-10"
				"fov_plr_focus"				"-10"
				"fov_wpn_default"			"70"
				"fov_wpn_ironsight"			"74"
				"fov_wpn_focus"				"79"
			}
			"viewmodel_offsets"
			{
				// x back, y left, z down
				"VMOffsetStand"				"0.15 0.25 0.75"
			}
			"sounds"
			{
				"shot_single"				"Weapon_revolver.Single"
				"shot_single_local"			"Weapon_revolver.SingleLocal"
				"empty"						"Weapon_revolver.Empty"
				"magin"						"Weapon_revolver.RoundInsertSpeedLoader"
				"magout"					"Weapon_revolver.DumpRounds"
				"open_chamber"				"Weapon_revolver.OpenChamber"
				"close_chamber"				"Weapon_revolver.CloseChamber"
				"hammer"					"Weapon_revolver.CockHammer"
			}
			"particles"
			{
				"particle_muzzleflash_1st"		"muzzleflash_m9_1p"
				"particle_muzzleflash_3rd"		"muzzleflash_m9_3rd"
			}
			"recoil"
			{
				"recoil_lateral_range"			"-0.8 1.0"
				"recoil_vertical_range"			"1.2 2.8"
				"recoil_aim_punch"			"2.8 3.2"
				"recoil_rest_rate"			"4"
				"recoil_rest_delay"			"0.18"
				"recoil_roll_range"			"-0.6 -0.6"
				"recoil_roll_rest_rate"			"180"
				"recoil_shot_reset_time"		"1.45"	// Time delay for resetting the shots fired counter for the above (default = 0.3)
				"recoil_punch_additive_factor"		"0.8"	// How much of the view punch from the previous shot(s) get added to any additional shot fired (default 1.0)
			}
			"ballistics"
			{
				"spread"				"0.5 0.5 0.5"
				"FireModes"				"semi"
				"bulletcount"			"1"
				"maxrange"				"6000"
				"singleReload"			"1"
			}
			"ammo_clip"
			{
				"ammo_type"				"38special"
				"clip_max"				"6"
				"clip_max_rounds"		"6"
				"clip_default"			"6"
				"lose_rounds_reload"	"1"
			}
			"attachments"
			{
				"attachment_addon"			"pistol"
			}
			"kitui_offset"
			{
				"position"				"12 -3 0"
			}
			"team_access"				"insurgent"
		}
	}
	"weapon_upgrades"
	{
		"optic_scope_mk4"
		{
			"import"					"base_scope"
			"print_name"				"#weapon_upgrade_scope_m40a1"
			"print_desc"				"#weapon_upgrade_scope_m40a1_desc"
			"class_restricted"			"1"
			"team_access"				"security"
			
			"allowed_weapons"
			{
				"weapon"				"weapon_m40a1"
				"weapon"				"weapon_m14"
				"weapon"				"weapon_m16a4"
				"weapon"				"weapon_mosin"
				"weapon"				"weapon_model10"
			}
			"viewmodel_attachments"
			{
				"scope_mosin"
				{
					"model"					"models/weapons/upgrades/a_optic_m40.mdl"
					"AnimIronSights"			"scope_zoom"
					"AnimIdle"				"scope_idle"
					"Gesture"				"delta_scope"
					"Main"					"1"
					
					"weapons"
					{
						"weapon"				"weapon_mosin"
					}
				}
				"scope_model10"
				{
					"model"					"models/weapons/upgrades/a_optic_m40.mdl"
					"AnimIronSights"			"scope_zoom"
					"AnimIdle"				"scope_idle"
					"Gesture"				"delta_scope"
					"Main"					"1"
					
					"weapons"
					{
						"weapon"				"weapon_model10"
					}
				}
				"scope_m40a1"
				{
					"model"					"models/weapons/upgrades/a_optic_m40.mdl"
					"AnimIronSights"			"scope_zoom"
					"AnimIdle"				"scope_idle"
					"Gesture"				"delta_scope"
					"Main"					"1"
					
					"weapons"
					{
						"weapon"				"weapon_m40a1"
					}
				}
				
				"mk4scope_m14"
				{
					"model"					"models/weapons/upgrades/a_optic_m40_l.mdl"
					"AnimIronSights"			"scope_zoom"
					"AnimIdle"				"scope_idle"
					"Gesture"				"delta_scope"
					"Main"					"1"
					
					"weapons"
					{
						"weapon"				"weapon_m14"
						"weapon"				"weapon_m16a4"
					}
				}
			}
			"optics_fov_override"
			{
				"fov_wpn_scope"				"10"
				"fov_wpn_ironsight"			"46"
				"fov_wpn_focus"				"50"
				
				"weapon_m40a1"
				{
					"fov_wpn_scope"				"10"
					"fov_wpn_ironsight"			"46"
					"fov_wpn_focus"				"50"
				}
				
				"weapon_m14"
				{
					"fov_wpn_scope"				"10"
					"fov_wpn_ironsight"			"50"
					"fov_wpn_focus"				"57"
				}

				"weapon_m16a4"
				{
					"fov_wpn_scope"				"10"
					"fov_wpn_ironsight"			"66"
					"fov_wpn_focus"				"68"
				}
			}
			"world_attachments"
			{
				"Scope"
				{
					"model"					"models/weapons/upgrades/w_scope_m40.mdl"
				}
			}
		}
	}
	"player_gear"
	{
		"sec_light_armor"
		{
			"print_name"				"#gear_light_armor"
			"print_desc"				"#gear_light_armor_desc"
			"gear_slot"					"armor"
			"gear_cost"					"0"
			"gear_weight"				"64"	// 25 (2.5kg) + 75 encumbrance
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"			"1.00"
				"HITGROUP_CHEST"		"0.40"
				"HITGROUP_STOMACH"		"0.40"
				"HITGROUP_LEFTARM"		"1.00"
				"HITGROUP_RIGHTARM"		"1.00"
				"HITGROUP_LEFTLEG"		"1.00"
				"HITGROUP_RIGHTLEG"		"1.00"
			}
			
			"player_model_override"		"models/characters/security_standard.mdl"
			"viewmodel_hands_override"	"models/weapons/v_hands_sec_l.mdl"
			
			"class_restricted"			"1"
			"team_access"				"security"
		}
		"ins_light_armor"
		{
			"print_name"				"#gear_light_armor"
			"print_desc"				"#gear_light_armor_desc"
			"gear_slot"				"armor"
			"gear_cost"				"2"
			"gear_weight"				"64"	// 25 (2.5kg) + 75 encumbrance
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"				"1.00"
				"HITGROUP_CHEST"			"0.40"
				"HITGROUP_STOMACH"			"0.40"
				"HITGROUP_LEFTARM"			"1.00"
				"HITGROUP_RIGHTARM"			"1.00"
				"HITGROUP_LEFTLEG"			"1.00"
				"HITGROUP_RIGHTLEG"			"1.00"
			}
			
			"player_model_override"		"models/characters/insurgent_standard.mdl"
			"viewmodel_hands_override"	"models/weapons/v_hands_ins_l.mdl"
			
			"class_restricted"			"1"
			"team_access"				"security, insurgent"
		}
		"sec_heavy_armor"
		{
			"print_name"				"#gear_heavy_armor"
			"print_desc"				"#gear_heavy_armor_desc"
			"gear_slot"				"armor"
			"gear_cost"				"2"
			"gear_weight"				"128"	// 75 (7.5kg) + 250 encumbrance
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"				"1.00"	// death
				"HITGROUP_CHEST"			"0.10"
				"HITGROUP_STOMACH"			"0.10"
				"HITGROUP_LEFTARM"			"1.00"
				"HITGROUP_RIGHTARM"			"1.00"
				"HITGROUP_LEFTLEG"			"1.00"
				"HITGROUP_RIGHTLEG"			"1.00"
			}
			
			"player_model_override"		"models/characters/security_heavy.mdl"
			"viewmodel_hands_override"	"models/weapons/v_hands_sec_h.mdl"
			
			"class_restricted"			"1"
			"team_access"				"security"
		}
		"ins_heavy_armor"
		{
			"print_name"				"#gear_heavy_armor"
			"print_desc"				"#gear_heavy_armor_desc"
			"gear_slot"				"armor"
			"gear_cost"				"3"
			"gear_weight"				"128"	// 75 (7.5kg) + 250 encumbrance
			
			"DamageHitgroups"
			{
				"HITGROUP_HEAD"				"1.00"	// death
				"HITGROUP_CHEST"			"0.10"
				"HITGROUP_STOMACH"			"0.10"
				"HITGROUP_LEFTARM"			"1.00"
				"HITGROUP_RIGHTARM"			"1.00"
				"HITGROUP_LEFTLEG"			"1.00"
				"HITGROUP_RIGHTLEG"			"1.00"
			}
			
			"player_model_override"		"models/characters/insurgent_heavy.mdl"
			"viewmodel_hands_override"	"models/weapons/v_hands_ins_h.mdl"
			
			"class_restricted"			"1"
			"team_access"				"security, insurgent"
		}
		"sec_chest_rig"
		{
			"print_name"				"#gear_chest_rig"
			"print_desc"				"#gear_chest_rig_desc"
			"gear_slot"				"vest"
			"gear_cost"				"1"
			"gear_weight"				"64"	// 22 (2.2kg) + 24 encumbrance
			"extra_ammo"
			{
				"primary"				"2"
				"secondary"				"2"
				"explosive"				"0"
			}
			"weapon_slots"
			{
				"explosive"				"1"
			}
			"player_model_bodygroups"
			{
				"kit"					"1"
				"backpack"				"2"
			}
			"class_restricted"			"1"
			"team_access"				"security"
		}
		"sec_chest_carrier"
		{
			"print_name"				"#gear_chest_carrier"
			"print_desc"				"#gear_chest_carrier_desc"
			"gear_slot"				"vest"
			"gear_cost"				"2"
			"gear_weight"				"128"	// 50 (5.0kg) + 50 encumbrance
			"extra_ammo"
			{
				"primary"				"3"
				"secondary"				"4"
				
				"explosive"
				{
					"1"					"1"	// an extra explosive in the second slot only, sub-slots are 0 indexed
				}
			}
			"weapon_slots"
			{
				"explosive"				"1"
			}
			"player_model_bodygroups"
			{
				"kit"					"2"
				"backpack"				"1"
			}
			"class_restricted"			"1"
			"team_access"				"security"
		}
		"ins_chest_rig"
		{
			"print_name"				"#gear_chest_rig"
			"print_desc"				"#gear_chest_rig_desc"
			"gear_slot"				"vest"
			"gear_cost"				"1"
			"gear_weight"				"64"	// 22 (2.2kg) + 24 encumbrance
			"extra_ammo"
			{
				"primary"				"2"
				"secondary"				"2"
				"explosive"				"0"
			}
			"weapon_slots"
			{
				"explosive"				"1"
			}
			"player_model_bodygroups"
			{
				"kit"					"1"
				"backpack"				"2"
			}
			"class_restricted"			"1"
			"team_access"				"security, insurgent"
		}
		"ins_chest_carrier"
		{
			"print_name"				"#gear_chest_carrier"
			"print_desc"				"#gear_chest_carrier_desc"
			"gear_slot"				"vest"
			"gear_cost"				"2"
			"gear_weight"				"128"	// 50 (5.0kg) + 50 encumbrance
			"extra_ammo"
			{
				"primary"				"3"
				"secondary"				"4"
				"explosive"
				{
					"1"					"1"
				}
			}
			"weapon_slots"
			{
				"explosive"				"1"
			}
			"player_model_bodygroups"
			{
				"kit"					"2"
				"backpack"				"1"
			}
			"class_restricted"			"1"
			"team_access"				"security, insurgent"
		}
	}
}